Upcoming Events at the Public VR Lab

Join us for CIVIC XR on Saturday, April 13th from 10am-7pm

Join us for CIVIC XR on Saturday, April 13th from 10am-7pm

May 2019

A-frame Class on May 1st & 8th [Register here]

Sign up now for our May the Fourth be with You 3D Blender class combined with 3D printing from Tiltbrush (SO cool!) on Saturday, May 4th. [Register here!]

Our Founder, Kathy Bisbee, will present at the 2019 Augmented World Expo in May in Santa Clara, CA.

June 2019

Middle School VR Tour & Educational Programs onsite in Brookline thru July (private events)

VR Storytelling for Middle School Youth, NYC (private events)

G4Change, NYC

July 2019

VR Storytelling for Youth Leaders in Davos, Switzerland at the Education First Global Youth Summit (private event)

August 2019

(Offered again in October in Boston)

The scenic Pacific Coast will be the backdrop for StoryCenter's first story workshop using VR production and design approaches. Immersive videos add an entire new dimension to exploring our stories and how they are experienced by our communities. Over three days participants will learn how to operate a VR camera, develop a narration, shoot appropriate material, and edit and complete a story. Our goal is to have people develop a uniform production process using a specific camera and kit, and we will provide the kit at cost to participants, or they can bring their own VR camera and tripod. Participants will need Premiere CC compatible laptops, and will use trial version of Premiere CC for editing.

Mendocino instructors: Joe Lambert, StoryCenter and Kathy Bisbee,  Brookline Interactive Group/Public VR Lab

Boston instructors: Joe Lambert and BIG Staff

Register at: https://www.storycenter.org/public-workshops/ds-round

Public VR Lab highlight reel The Public VR Lab, a project of Brookline Interactive Group, is building a broad network for a Community VR/XR movement that facilitates public dialogue; provides professional training to youth and adults; empowers community knowledge and creation of 360, virtual and augmented content; offers access to tools, headsets, XR toolkits, and free and low-cost professional expertise to the public as well as libraries, arts, cultural and media organizations; and generates locally-focused, globally impactful, XR experiences in the public interest.